Archives: 2013

TAG Jam #6 – Welcome Post

Hi everyone!Sorry for the delay, but here’s the countdown/welcome-post for #TAGJam6! I won’t be using twitter, but for all you interested in doing so, the aforementioned one is the hashtag to use. Ticktakashi pointed out that with this one TAG is celebrating it’s half-birthday (which totally is a thing)! Therefore we will have special rules

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BaconGameJam5 & löve

löve About a month ago I participated in the fifth BaconGameJam, which is a game jam that started as “RedditGameJam”, but had to be renamed due to copyright issues, so it’s the former actually unofficial official reddit game jam and now more of a official unofficial reddit game jam. To get to the point I

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Spacewalk – Part 1

During my practical course in experimental physics I decided not to use C++ this time, but rather a language which has a way more extensive standard library and is way easier to debug. Just a language.. that is easier, in a sense. Long story short: I chose Python and fell in love. I then decided

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Feedback Effect

I played around with an old demoscene effect often called “feedback”. It probably happend to you, that you forgot the glClear (or equivalent clear screen commands) at the beginning of your renderloop which lead you to very funny results. This effect is essentially this but kicked up a notch. A video first: The code is

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