Archives: January 2013

Feedback Effect

I played around with an old demoscene effect often called “feedback”. It probably happend to you, that you forgot the glClear (or equivalent clear screen commands) at the beginning of your renderloop which lead you to very funny results. This effect is essentially this but kicked up a notch. A video first: The code is

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Global Game Jam – Cardiac Murmur

Last weekend I was attending the global game jam in cologne and I have to say that it was a really cool experience! Sadly my team mostly consisted of people from the design school this event took place in (they didn’t study game design though) and they had to take part in this to receive

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