In preparation for Indie Speed Run 2015 (which went well and for which I will post our game when the voting period starts) me and a long time programming buddy, Markus, decided to prepare by building a handful of tools that are going to make some things a little easier. We find ourself discarding the
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SudoHack – Bits, AI, weapons, movement and a lot more pretty
SudoHack is a multiplayer roguelike where you and your friends, playing as computer programs, try to infiltrate a computer system. You gain “Bits” by destroying the guardian programs that are put in your way, but also lose them for every hit you take and every second that passes by. Your goal is to reach the
Read on »SudoHack – Enemies and Prettiness
SudoHack is a multiplayer roguelike where you and your friends, playing as computer programs, try to infiltrate a computer system. You gain “Bits” by destroying the guardian programs that are put in your way, but also lose them for every hit you take and every second that passes by. Your goal is to reach the
Read on »SudoHack
During this holiday season I started to work on a “new” project. I actually started it quite a few times, but never really worked more than a few hours on it before I lost interest. But this time I don’t just want to try a few things and code a small game, I want to
Read on »The delightful reunification with modify-assign in Lua and Per Torpedum ad Astram
Jonas, who already worked on Spacewalk with me, and another fellow student of mine recently became roommates after Jonas and third said roommate spent a year abroad. Jonas and I decided to visit the Global Game Jam in Cologne in January and felt it was necessary to do some kind of warm up to get
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